Pop Goes the Library

Using Pop Culture to Make Libraries Better.

by Sophie Brookover, Liz Burns, Melissa Rabey, Susan Quinn, John Klima, Carlie Webber, Karen Corday, and Eli Neiburger. We're librarians. We're pop culture mavens. We're Pop Culture Librarians.


More on Millennials -- Gaming & The Workplace

I don't always agree with Lisa Belkin, but I like her conflicted parent take on gaming and her tween/teen kids. From the article:

gamers are 50 percent more likely than nongamers of the same age to describe themselves as "a deep expert in my work," a somewhat arrogant worldview for people in their 20's. The flip side of this arrogance, however, is a willingness to take a chance (60 percent of frequent gamers, compared with 45 percent of nongamers in the same age group, agree that "the best rewards come to those who take risks") and a view of failure as just part of the game.

Fascinating stuff, from both a managerial perspective (these kids are very likely to be ones whose managers will have to read & apply the principles found in How To Manage Smart People, which I found via Jessamyn's librarian.net.) as well as a public service perspective. More info on Beck & Wade's Got Game can be found here, here, and here.


Post a Comment

<< Home